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AI Insights · Timothy · April 2022

Top 5 Final Fantasy Games Performance on Unified Platform in Qatar, Q1 2022

In Q1 2022, Final Fantasy mobile games experienced varied performance in Qatar on a unified platform, with trends in weekly revenue, downloads, and active users.

Top 5 Final Fantasy Games Performance on Unified Platform in Qatar, Q1 2022

In the first quarter of 2022, the performance of the top 5 Final Fantasy games on a unified platform in Qatar showed diverse trends in weekly revenue, downloads, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.

FINAL FANTASY Record Keeper from DeNA Corp. saw a fluctuating weekly revenue throughout the quarter. Starting at around $2.6K in the last week of December, it declined significantly, reaching as low as $33 in the week of March 7. The revenue remained relatively low for the rest of the quarter.

DISSIDIA FINAL FANTASY OO by SQUARE ENIX experienced variable revenue trends. Weekly revenue peaked at $460 in the last week of January before dipping to $86 in the week of March 7. By the end of March, revenue saw a slight recovery to $218. Downloads were minimal, peaking at 12 in the week of January 24.

FINAL FANTASY BRAVE EXVIUS, another title from SQUARE ENIX, showed moderate weekly revenue fluctuations. It started at $161 at the end of December, rose to $397 in the first week of January, and experienced several ups and downs, ending at $184 in the last week of March. Downloads were very low, with a peak of 7 in the week of March 21.

Final Fantasy XV: A New Empire by Epic Action LLC maintained a relatively stable revenue stream. Weekly revenue ranged between $120 and $196, with a noticeable peak of $196 in the week of February 21. Downloads were minimal, peaking at 6 in the week of March 14.

FINAL FANTASY BE:WOTV, also from SQUARE ENIX, saw a consistent weekly revenue with a notable rise to $148 in the week of March 21. The revenue fluctuated between $32 and $128 throughout the quarter. Downloads were sporadic, with a peak of 5 in the week of March 7. The game had a steady decline in active users, dropping from 42 at the end of December to 20 by the end of March.

For more detailed insights and trends about these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022